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The environment design is well coordinated and I personally like it! 

I feel really was scared each time when I was found out by the guards. But honestly say, I am not sure the use of the bones do the work or not. Because tight tps perspective makes players tend to run blindly, and almost all cases it works very well than they expected.

So, maybe for the puzzle game, more distant camera does a  good work. I think providing broad eyesight makes players to think carefully about the course of action.

However, I want to say one more time. It's aesthetically good!

Thank you for the feedback and really glad you liked the game.😊 Totally agree that having a more distant/attached to the mouse camera would have made it a lot better to observe the guards behaviours. Again, thank you for constructive feedback. πŸ‘

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Glad we nailed the cute! 😊🐢 Yeah I totally understand what you mean with the lack of information, we were wondering if we needed a vantage point especially in level 5 so you can kinda get a better overview. Also having the camera locked behind was not ideal, but glad you liked it and how we documented the journey. 😁πŸ’ͺ

Great visual presentation and athmosphere. It's a really fun concept, I really like games with animals made recently, reminds me of Donut County.

I find the levels a bit confusing, I can't exactly tell what the solution is, there's a bit of trial and error. I also don't know what the squeaky bones do. I think it would be beneficial if next time you tested the game as soon as possible, but I understand if you didn't have the time. Good job, though!

Thank you for the feedback, really glad you liked the game 😁 We would have loved to have tested out the game more during development, so will definitely do it next time.

It's finally mine, UNLIMITED SQUEAKINESS!!!

I really like the simple concept and the funny story. Could imagine to play more of this dogs storys if he starts searching for squeky toys elsewhere, if some more mechanics would be added.

Its nice, that you have made short cutscenes, creates a better immersion to the simple yet fun story.

Just the movement felt a little clunky for me, it yould be nice if the camera would be a bit more behind the dog and the FOV a bit wider, i felt like a dog in a neck collar.

Haha, awesome that you acquired the legendary squeaky toy of all squeaky toys (with unlimited squeakiness)!!! 😁 Thank you for the really nice feedback and that you liked our little story. Very nice to know how you felt about the controls, we will continue to improve! 😁

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Hey Christer and Claire!

played through your game today, Mission Squeak (i love the name btw!)

the grapichs are endearing, the gameplay mechanics are pretty self-explanatory and the visual feedback of the guard dog's vision range and the trap-trigger around the branches are great, it felt really nice seeing the ranges and managing around them, or using them to my advantage.
Simply put, the only "complaint" i'd have about the game is a lack of being able to lean around a corner and get some better overview of the area ahead without completely revealing yourself. Because movement could feel a bit clunky to me when doing a daring run just to have to turn around and tail out of there. (i got surprised by a 2nd guard dog i hadn't noticed earlier), otherwise i liked the game a lot, it was simple and fun!

Keep on having fun with the game creation, i know how the thrill of creating games feels, but it's great to see the two of you looking so happy and thrilled working like a team on this! 

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Thank you so much, Ole! 😊Really happy that you liked the name and enjoyed the game. Thank you for the feedback as well! We would love to seperate the camera a bit from the player, being able to peak around corners better. It was on our list, but didn't make it in time. We will continue making plenty of games, it was so much fun being able to work together on it and thank you so much for trying it out!! 😁